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this is what remains.


[synopsis]

A mysterious company creates an Artificial Intelligence designated PRUNR, (Permanently Remove Unnecessary Nodes and Routines). PRUNR's main objective is simple: to remove unnecessary files from a digital environment. PRUNR is trained in a digital simulation, given a digital body and a digital weapon to visualise its objective in the simplest way imaginable. Except there's one flaw. In a world where everything's fake, nothing is really necessary, is it?

JOIN THE DISCORD

[development progress]

DEMO (LEVEL 1) PROGRESS

01

Concepts & Writing
[current focus]

Working on key concept art, plot points and narrative direction, script writing, finding voice actors and other talents, planning and organisation.


[70% complete]

[incomplete objectives]

02

Opening Cutscenes
[pending]

Organising, directing, filming and editing the game's live action opening sequence.

03

Game Mechanics
[pending]

Programming the game's core mechanics, including the movement, health, damage, combat and ability systems.

04

Level Design
[pending]

Designing the layout and structure of Level 1, as well deciding on timing and positioning of key story elements and tutorial sections.

05

3D Modelling
[pending]

Constructing 3D models for characters, enemies, level elements, environments, and everything else.

06

Animation
[pending]

Creating animations for characters, enemies, and interactions, as well as animating all cutscenes and story events.

07

User Interface
[pending]

Designing menus, button prompts, settings, etc. and integrating them into the game. This also involves designing the game's save systems.

08

Visual Effects
[pending]

Adding visual overlays and effects to various parts of the games interface to make it look more polished and immersive.

09

Sound Design
[pending]

Adding audio into the game, including sound effects, soundtrack, voice acting and general ambience.

10

Debugging & Optimisation
[pending]

Testing the game for bugs and issues and optimising it to work on less powerful machines.

11

Playtest
[pending]

Level 1 will be released to a small group of playtesters who will search and find bugs in the game. Playtest announcements will be posted on Discord.

12

Demo Release
[pending]

The game will be polished off and given its finishing touches before being released as a demo on steam.

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